Friday, June 30, 2006

More updates.







I'm happy with it so far.

That's all for now.

Tuesday, June 27, 2006

Another update.


This time he has hands! Bob is coming along nicely. He smoothes realy nice. I like the edge loops in the face, and they work really nicely with the rest of the body, as the mesh is all four sided faces, except for the inside of the mouth, which has two triangles. But it all smoothes out nice, and the mesh is solid, so I'm not worrying about it too much. The only part I don't like too much about Bob is his hands. They just don't feel right. But I can redo them, which I will most likely end up doing.

Other than that, I'll be working on his accessories for the next little bit. Bob is basically a continuation of the Demon Hunter character I was working on before. I scrapped the other one because of a lack of overall detail, but I may come back to it with a toon shaded treatment. I looked at the character for the first time in a while, and I'm convinced I can do a much better job now that I have more ideas as to what I want the final product to look like.

Enough rambling. Behold pictures!






So there you have it. Bob all smoothed out, and then the wireframe for the low poly version. So far I've only done one level of smoothing, but I would like to get the mesh down and solid and then do another level.

Wednesday, June 21, 2006

Ahoy.

A new character of sorts. I'm thinking this will be the new Demon Slayer, as there is more detail to work with. That, and I decided that he should be a little more realistic. So, here's the basic mesh right now. He still needs hands. And perhaps little adjustments all around.

Meet "Bob".




The top pic is unsmoothed, while the other is smoothed once. I like it. It doesn't get weird little pinches or anything in the mesh. And it's all four sided polys! Except for two triangles in the mouth. Where no one will see them. Ever.

Rest assured, the robot guy will be back. I just need a small break from it. I'll come back to it wth a pair of fresh eyes.

Tuesday, June 13, 2006

Updates.







There's some updated renders of my armored warrior guy. I really like the way this is turning out, especially the bump mapping on the bottom picture. The way I set up the layers in Photoshop makes it look like he got his head too close to a grinder, and it took the paint off his helmet. It makes it look as though there was a layer of paint that has been taken off.





*EDIT*

More pics and updates. This time of the body mapping. It's really rough in spots where the UV's aren't set up yet, but other than that, using three maps gives me a wicked outcome, I'm told.





The only spot I don't like right now is the stomach. Some noise and dirt will clear that up though.

That middle pic is the back of the model. Easily my favorite part of the texture on the body so far.

Thursday, June 08, 2006

Another update.

Concept



Progress so far.






That's the progress so far. Comments and criticisms are welcome as always.

Thursday, June 01, 2006

New post.

New character! The turtle statue and other projects get set aside for now, as I'm going all out on this one. My plan of attack for my demo reel is as follows:

- A cartoony character, which is what I'm working on right now. Demon Hunter guy. Very anime style.

- A more realistic character. Something that would be made for the next-gen game consoles.

- A ZBrush normal mapped character. A lower poly mesh with a high resolution map applied to it. Something made for the current-gen games. Or next-gen. Either way, ZBrush will be involved.

Some images of anime demon hunter guy:




Up next for anime guy:

- shoulder pad
- knee pads
- weapons (guns, swords, knives, etc.)
- Texturing (color, specular, bump)